Hi, I'm Frank.

I’m a Computer Science student based in United States, specialized in Linguistics.

I am passionate about games and game development, and am interested in pursuing a career in game design/programming.

I am currently seeking a full time position in California.

A few things about me

Education

Computer Science and Linguistics @ University of California, Los Angeles (UCLA)

Expected June 2023

Egged.

Work Experience

Laboratory Manager @ Remedy

June 2019 - July 2020

  • Collaborated with a team of four chemical engineers at a startup company and streamlined the production process by 100%.

  • Managed a team of three lab technicians to supervise the daily operations that includes handling expensive lab instruments and products for customers that cost up to $30,000 per kilogram.

  • Acquired various industry-leading process by working closely with the CTO and COO in a rapid growing startup environment.

Warehouse Manager @ Walnut, California

Feb. 2014 - Apr. 2017

  • Introduced and implemented cloud based solution with client software that increased the company’s work flow and order volume by at least 100%

  • Directed a diverse team of four warehouse associates and fulfilled high demands from customers during holiday season.

Skills

College Courses

  • Math: discrete mathematics, linear algebra, calculus, statistics, probability.
  • Computer Science: data structures & algorithms, algorithms and complexity, computer architecture, software construction, formal languages and automata theory, computational linguistics, fundamentals of artificial intelligence.

Programming Language

  • Basic Experience: Java, Javascript, bash/shell, Python, Haskell, C#.
  • Experienced: C++ (5+ years).
  • Markup: LaTeX/TeX, HTML+CSS, Markdown.

Libraries & Frameworks & Stack

  • MERN: MongoDB, Express.js, Angular, Node.js.
  • Game Engine: Unity 2D.

Operating Systems & Tools

  • Operating Systems: GNU/Linux, Microsoft Windows.
  • Version Control: Git.
  • Image Processing: Adobe Photoshop.

Languages

  • Chinese: Native
  • English: Native
  • Japanese: Basic - J3 level

Projects

Bootsies

  • Godot
  • GDScript
  • Git
  • Adobe Audition

Sep 2024 - Dec 2025

  • Playtested core combat mechanics such as hit detection and movesets.
  • Collaborated with designers to integrate movesets, frame data, and balance adjustments.
  • Worked closely with playtesters to gather gameplay feedback and iterated on combat feel, frame data, and move balance.
  • Assisted with pre-release QA, bug fixing, and build preparation for Steam release.

OGE Community

  • Lua
  • Python

Sep 2023 - Sep 2024

  • Designed and maintained modular, developer-facing tools supporting interactive systems used by a global user base of 500+ active users
  • Built tooling and automation using Lua and Python, enabling system analysis and improved developer productivity
  • Collaborated with developers and users to gather feedback and refine features, improving usability
  • Facilitated design and planning meetings to define system scope
  • Rapidly created a controller input parsing Python program with the help of LLM to decrease the scripting time by at least 100%

UChat

  • Javascript
  • React.js
  • Express.js
  • MongoDB
  • Git

June 2023 - Jul 2024

  • Led a team of five software engineers to develop a full stack web application that provides college students a casual platform to communicate with their peers and professors.
  • Designed and Implemented the first prototype with React.js and Node.js that outlines the product for the team.
  • Debugged conflicts between MongoDB and back-end service using Git that reduced crunch time by 100%.

First-Roman-Cancel

  • Python

June 2023

  • Collaborated with another software engineer and designed a training tool with Python that provides fighting game players a better visualization by 900% to learn about complex frame mechanics.
  • Strengthened player’s experience and execution by a minimum of 30% with an accessible UI that parses and displays controller inputs with pygame package.
  • Introduced new players into the community and convinced them to pick up the game series and its future installment.
  • Designed an update with co-worker that would support different characters in the future for players to learn based on Object-Oriented Design/Programming.

Gameplay Programmer

  • Unity

Sep 2022

  • Led a cross-functional team of seven developers that includes artists, writers, and programmers to create a mystery adventure game with Unity and held responsibility similar to the position of Game Designer and Gameplay Programmer.
  • Programmed the inventory system and 2D movement by using Unity engine’s C# scripting API.
  • Designed the game levels by using a combination of scripting and built-in tools from the Unity engine.